(Updated to 1.1) Tag: Visual edit |
(added Adamant Armor) Tag: Visual edit |
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The higher the [[Material Level]] of the Pickaxe the more resources you get from each hit. You also cannot harvest [[Materials]] that exceed the [[Material Level]] of the Pickaxe by more than 1. |
The higher the [[Material Level]] of the Pickaxe the more resources you get from each hit. You also cannot harvest [[Materials]] that exceed the [[Material Level]] of the Pickaxe by more than 1. |
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− | '''Pickaxes''' deal building damage and are little like a '''Hammer''' |
+ | '''Pickaxes''' deal building damage and are a little like a '''Hammer''' |
=== Wooden Pickaxe === |
=== Wooden Pickaxe === |
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=== Stone Pickaxe === |
=== Stone Pickaxe === |
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− | Can Harvest '''Wood''','''Stone''' and '''Gold''' - Used to get powerful Gold tools - Mines |
+ | Can Harvest '''Wood''','''Stone''' and '''Gold''' - Used to get powerful Gold tools - Mines 3 wood,2 stone and 1 gold at a time |
Cost: 10 wood, 20 stone |
Cost: 10 wood, 20 stone |
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=== Sword === |
=== Sword === |
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− | Good for '''close combat''' |
+ | Good for '''close combat'''. |
+ | |||
+ | Deals 4/6/8 base damage(values for stone/gold/diamond). |
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High '''Attack''' Damage, Medium '''Building''' Damage, Low '''Range''' |
High '''Attack''' Damage, Medium '''Building''' Damage, Low '''Range''' |
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=== Spear === |
=== Spear === |
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Tactical weapon. Use it to '''defend walls''' from within a fortress or to fend off '''chasing enemies'''. |
Tactical weapon. Use it to '''defend walls''' from within a fortress or to fend off '''chasing enemies'''. |
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+ | |||
+ | Deals 2/3/4 piercing base damage |
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Medium '''Attack''' Damage, Low '''Building''' Damage, High '''Range''' |
Medium '''Attack''' Damage, Low '''Building''' Damage, High '''Range''' |
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=== Hammer === |
=== Hammer === |
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Makes destroying '''buildings''' easy. Can also be used as a combat weapon. |
Makes destroying '''buildings''' easy. Can also be used as a combat weapon. |
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+ | |||
+ | Deals 2/3/4 base damage and thrice as much to buildings |
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Low '''Attack''' Damage, High '''Building''' Damage, Medium '''Range''' |
Low '''Attack''' Damage, High '''Building''' Damage, Medium '''Range''' |
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=== Crowsbeak === |
=== Crowsbeak === |
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Added in Version 1.1, this is your "middle of the road" weapon |
Added in Version 1.1, this is your "middle of the road" weapon |
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+ | |||
+ | Deals 1.25/2.5/3.75/5 piercing base damage and twice as much to buildings |
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Medium '''Attack''' Damage, Medium '''Building''' Damage, Medium '''Range''' |
Medium '''Attack''' Damage, Medium '''Building''' Damage, Medium '''Range''' |
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==== Bow ==== |
==== Bow ==== |
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− | Requires '''30 gold''' |
+ | Requires '''30 gold''' and 60 '''wood''' |
Simple fast ranged weapon. Effective against '''unarmored''' enemies. |
Simple fast ranged weapon. Effective against '''unarmored''' enemies. |
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==== Crossbow ==== |
==== Crossbow ==== |
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− | Requires ''' |
+ | Requires '''20 diamonds''' |
Has an '''armor piercing''' bonus. |
Has an '''armor piercing''' bonus. |
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==== Musket ==== |
==== Musket ==== |
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− | Requires ''' |
+ | Requires '''20 diamonds''' |
Very effective against '''unarmored''' units. |
Very effective against '''unarmored''' units. |
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− | == |
+ | == Armor == |
There are currently 4 different armours in the game. |
There are currently 4 different armours in the game. |
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− | Each ''' |
+ | Each '''Armor requires '''leather and the '''resource''' you are making it of. |
− | ==== Leather |
+ | ==== Leather Armor: ==== |
Provides '''low protection''' and additional '''piercing protection'''. |
Provides '''low protection''' and additional '''piercing protection'''. |
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− | ==== Stone |
+ | ==== Stone Armor: ==== |
Provides '''medium protection.''' |
Provides '''medium protection.''' |
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− | ==== Gold |
+ | ==== Gold Armor: ==== |
Provides '''advanced protection'''. |
Provides '''advanced protection'''. |
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− | ==== Diamond |
+ | ==== Diamond Armor: ==== |
+ | Provides '''strong protection.''' |
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+ | |||
+ | ==== Adamant Armor: ==== |
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Provides the '''best protection''' currently available'''.''' |
Provides the '''best protection''' currently available'''.''' |
Latest revision as of 11:18, 26 April 2019
Tools[]
Pickaxe[]
Used to mine Materials from Resources.
The higher the Material Level of the Pickaxe the more resources you get from each hit. You also cannot harvest Materials that exceed the Material Level of the Pickaxe by more than 1.
Pickaxes deal building damage and are a little like a Hammer
Wooden Pickaxe[]
Can harvest Stone and Wood - Used in start to gain higher tiers of tools - Mines 2 wood and 1 stone at a time
Cost: 30 wood
Stone Pickaxe[]
Can Harvest Wood,Stone and Gold - Used to get powerful Gold tools - Mines 3 wood,2 stone and 1 gold at a time
Cost: 10 wood, 20 stone
Gold Pickaxe[]
Can Harvest Any Resource - Used to get max tier of materials - Mines 4 wood,3 stone 2 gold and 1 diamond at a time
Cost: 10 wood, 20 gold
Diamond Pickaxe[]
Can Harvest Any Resource - Max Tier - Mines 5 wood,4 stone,3 gold and 2 diamond at a time
Cost: 10 wood, 20 diamond
Combat Weapons[]
Most Combat weapons have a Push effect which applies a force on the target, use these weapons to either attack or defend against enemies.
Sword[]
Good for close combat.
Deals 4/6/8 base damage(values for stone/gold/diamond).
High Attack Damage, Medium Building Damage, Low Range
Spear[]
Tactical weapon. Use it to defend walls from within a fortress or to fend off chasing enemies.
Deals 2/3/4 piercing base damage
Medium Attack Damage, Low Building Damage, High Range
Hammer[]
Makes destroying buildings easy. Can also be used as a combat weapon.
Deals 2/3/4 base damage and thrice as much to buildings
Low Attack Damage, High Building Damage, Medium Range
Crowsbeak[]
Added in Version 1.1, this is your "middle of the road" weapon
Deals 1.25/2.5/3.75/5 piercing base damage and twice as much to buildings
Medium Attack Damage, Medium Building Damage, Medium Range
Ranged Weapons[]
Most Ranged weapons have a Push effect which applies a force on the target, Click and hold Weapon to load up a arrow/shell.
Slingshot[]
Requires 5 leather
Added in Version 1.1, this is the simplest weapon dealing low damage
Bow[]
Requires 30 gold and 60 wood
Simple fast ranged weapon. Effective against unarmored enemies.
Crossbow[]
Requires 20 diamonds
Has an armor piercing bonus.
Musket[]
Requires 20 diamonds
Very effective against unarmored units.
Armor[]
There are currently 4 different armours in the game.
Each Armor requires leather and the resource you are making it of.
Leather Armor:[]
Provides low protection and additional piercing protection.
Stone Armor:[]
Provides medium protection.
Gold Armor:[]
Provides advanced protection.
Diamond Armor:[]
Provides strong protection.
Adamant Armor:[]
Provides the best protection currently available.