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Tools[]

Pickaxe[]

Used to mine Materials from Resources.

The higher the Material Level of the Pickaxe the more resources you get from each hit. You also cannot harvest Materials that exceed the Material Level of the Pickaxe by more than 1.

Pickaxes deal building damage and are a little like a Hammer

Wooden Pickaxe[]

Can harvest Stone and Wood - Used in start to gain higher tiers of tools - Mines 2 wood and 1 stone at a time

Cost: 30 wood

Stone Pickaxe[]

Can Harvest Wood,Stone and Gold - Used to get powerful Gold tools - Mines 3 wood,2 stone and 1 gold at a time

Cost: 10 wood, 20 stone

Gold Pickaxe[]

Can Harvest Any Resource - Used to get max tier of materials - Mines 4 wood,3 stone 2 gold and 1 diamond at a time

Cost: 10 wood, 20 gold

Diamond Pickaxe[]

Can Harvest Any Resource - Max Tier - Mines 5 wood,4 stone,3 gold and 2 diamond at a time

Cost: 10 wood, 20 diamond

Combat Weapons[]

Most Combat weapons have a Push effect which applies a force on the target, use these weapons to either attack or defend against enemies.

Sword[]

Good for close combat.

Deals 4/6/8 base damage(values for stone/gold/diamond).

High Attack Damage, Medium Building Damage, Low Range

Spear[]

Tactical weapon. Use it to defend walls from within a fortress or to fend off chasing enemies.

Deals 2/3/4 piercing base damage

Medium Attack Damage, Low Building Damage, High Range

Hammer[]

Makes destroying buildings easy. Can also be used as a combat weapon.

Deals 2/3/4 base damage and thrice as much to buildings

Low Attack Damage, High Building Damage, Medium Range

Crowsbeak[]

Added in Version 1.1, this is your "middle of the road" weapon

Deals 1.25/2.5/3.75/5 piercing base damage and twice as much to buildings

Medium Attack Damage, Medium Building Damage, Medium Range

Ranged Weapons[]

Most Ranged weapons have a Push effect which applies a force on the target, Click and hold Weapon to load up a arrow/shell.

Slingshot[]

Requires 5 leather

Added in Version 1.1, this is the simplest weapon dealing low damage

Bow[]

Requires 30 gold and 60 wood

Simple fast ranged weapon. Effective against unarmored enemies.

Crossbow[]

Requires 20 diamonds

Has an armor piercing bonus.

Musket[]

Requires 20 diamonds

Very effective against unarmored units.

Armor[]

There are currently 4 different armours in the game.

Each Armor requires leather and the resource you are making it of.

Leather Armor:[]

Provides low protection and additional piercing protection.

Stone Armor:[]

Provides medium protection.

Gold Armor:[]

Provides advanced protection.

Diamond Armor:[]

Provides strong protection.

Adamant Armor:[]

Provides the best protection currently available.

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